Tom Chatfield: 7 Ways to Reward the Brain
The presentation by Tom Chatfield about rewarding the brain has introduced new points about learning behavior I hadn't thought about before. As a gamer myself, I can personally confirm the effectiveness of the methods he presented. Humans are hard-wired to progress and seek reward from the completion of tasks. In gaming, rewards are given at incremental periods to keep players interested in the content. Some rewards are more valuable than others, but each task will reward the player to increase their desire to acquire more or bigger rewards. Some rewards are kept rare, or are presented with less frequency, to increase their desirability and "specialness", which increases their value to the player. This information is highly adaptable to all learning environments, including the traditional classroom. As an art teacher, I often find that some of my students struggle with certain art techniques and can feel negatively because they "aren't as good" as the other students. This is also a part of what Mr. Chatfield covered, that people are highly motivated by other people and not always in a a positive way. I think by offering more small rewards to my students who struggle with techniques, I can encourage them to progress in smaller increments, which will help them create a better art piece. I thought Tom Chatfield's Ted Talk was interesting and very informative. I can use this knowledge to improve my overall classroom environment and enhance positive behavior support.
7 Ways To Reward the Brain:
1. Experience bars measuring progress - When people can see how they are progressing, they are motivated to continue growing their progress bars. This is highly motivating and the increasing progress bars trigger a sense of reward.
2. Multiple long and short term aims - Having goals or aims in progress motivate people to learn and progress forward. When completed with tasks, people feel satisfied with their progress and are motivated to move further in their progress.
3. Reward effort - When effort is rewarded, this motivates people to learn more and grow to receive more rewards. Humans are hardwired to seek and desire rewards.
4. Feedback - People are highly motivated by other people and receiving feedback from others is highly motivating.
5. Element of uncertainty and reward seeking behavior - When there is an element of uncertainty, people are motivated to discover and learn to seek the reward experience. If rewards are certain, they lose their element of "specialness" and people aren't as motivated to seek rewards that are common.
6. Windows of enhanced attention throughout the game - People are not 100% engaged in the learning process at all times. There are windows of attention that are measurable and can be utilized to enhance learning experiences.
7. In games, peers interact with and compete against one another - Competition is highly motivating to people. People are highly motivated by other people and this triggers a sense of reward within others to progress, compete, interact or team up to collaboratively learn, seek rewards, and complete goals.
7 Ways To Reward the Brain:
1. Experience bars measuring progress - When people can see how they are progressing, they are motivated to continue growing their progress bars. This is highly motivating and the increasing progress bars trigger a sense of reward.
2. Multiple long and short term aims - Having goals or aims in progress motivate people to learn and progress forward. When completed with tasks, people feel satisfied with their progress and are motivated to move further in their progress.
3. Reward effort - When effort is rewarded, this motivates people to learn more and grow to receive more rewards. Humans are hardwired to seek and desire rewards.
4. Feedback - People are highly motivated by other people and receiving feedback from others is highly motivating.
5. Element of uncertainty and reward seeking behavior - When there is an element of uncertainty, people are motivated to discover and learn to seek the reward experience. If rewards are certain, they lose their element of "specialness" and people aren't as motivated to seek rewards that are common.
6. Windows of enhanced attention throughout the game - People are not 100% engaged in the learning process at all times. There are windows of attention that are measurable and can be utilized to enhance learning experiences.
7. In games, peers interact with and compete against one another - Competition is highly motivating to people. People are highly motivated by other people and this triggers a sense of reward within others to progress, compete, interact or team up to collaboratively learn, seek rewards, and complete goals.
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