Gamification Delivery Systems

Gamification is about transforming the classroom environment to incorporate games into engaging learning experiences for students of all ages. Gamification requires collaboration, communication, creativity and play among students. Gaming can be brought into the classroom to promote fun learning activities and enhance students' learning experience and understanding.

Many classrooms lack the financial support to introduce computers and technology into the classroom. However, there are many ways to introduce gamification into the classroom on a budget considering most students carry their own devices. There are several platforms, programs, and apps that offer free access or are relatively inexpensive to use.

Classcraft is a platform that teachers can download and use for free. There are more options for the games teachers create if you pay an $8.00 per month premium. Classcraft also offers pricing for school districts that require a quote. Classcraft allows teachers to create fantasy based activities in an interactive world where students can create and customize their characters and then interact with each other during the lesson. Students can win a variety of rewards including equipment, gear, and even little pets that can follow their characters around. Classcraft also provides teachers with classroom management options, parent features, analytics, interactive class tools, and more. Classcraft also offers various ways to engage students in a personalized way that appeals to their individual level of competency. This is a great option for teachers working on a technology budget and is a highly effective gaming tool for the classroom.

Rezzly 3D offers a delivery method for quest based learning. For students, the use of Rezzly is free of charge. However, teachers have to pay to use the program to create lessons or "quests". Rezzly offers a free trial and then charges a premium based on options that are selected. One month of educator access costs 12.95, 34.95 per quarter, or 119.40 for a 1-year subscription. Rezzly also offers ways for teachers to communicate and collaborate with each other. Quest-Based learning engages learners by offering badges, earning awards, and leveling up. Rezzly is FERPA and COPPA compliant, making the use of the program more safe for minors to use. Rezzly quests can also be aligned with standards and the quests are shareable.

Another way to introduce gamification is with KaHoot!, which is a platform that consists mainly of quizzes. KaHoot! offers a free trial and then costs 9.95 per user per month. You can also purchase a yearly membership for 119.40.  KaHoot! began as a school-centered platform, but has expanded for corporate training. KaHoot offers many ways to create games and quizzes to enhance students' learning experience. You can add diagrams, images, and videos to the quizzes to promote engagement. KaHoot encourages team play and group play, where students work together to solve a problem. These fun games are called "kahoots". Players can also share their kahoots with others through the program. KaHoot! also provides users with a mobile app, which can be used to create kahoots or solve problems on the go.

Gamification of the classroom doesn't have to be expensive. Gaming can be introduced in many budget-friendly ways that will enhance the classroom experience and help create successful lifelong learners.

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